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Cisco Slashes Thousands of Workers As It Announces Yearly Profit of $10.3 Billion

Slashdot - Thu, 2024-08-15 15:00
An anonymous reader quotes a report from SFGATE: Cisco Systems is laying off 7% of its workforce, the company announced in a filing with the Securities and Exchange Commission on Wednesday. It's the San Jose tech giant's second time slashing thousands of jobs this year. The networking and telecommunications company is vast, reporting to have 84,900 employees in July 2023 before it chopped at least 4,000 in February. That means the new 7% cut will likely affect at least 5,500 workers. Cisco spokesperson Robyn Blum said in an email to SFGATE that the layoff is meant to allow the company to invest in "key growth opportunities and drive more efficiency in our business." [...] More hints about the layoff's potential reasoning showed up in a Wednesday blog post from CEO Chuck Robbins. The executive wrote that Cisco plans to consolidate its networking, security and collaboration teams into one organization and said the company is still integrating Splunk; Cisco closed its $28 billion acquisition of San Francisco-based data security and management company in March. Cisco also announced its earnings for its last fiscal year on Wednesday. Total revenue was slightly down year over year, to $53.8 billion, but the company still reported a $10.3 billion profit during the same period.

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Magic: The Gathering Community Fears Generative AI Will Replace Talented Artists

Slashdot - Thu, 2024-08-15 12:00
Slate's Derek Heckman, an avid fan of Magic: The Gathering since the age of 10, expresses concern about the potential replacement of the game's distinctive hand-drawn art with generative AI -- and he's not alone. "I think we're all pretty afraid of what the potential is, given what we've seen from the generative image side," Sam, a YouTube creator who runs the channel Rhystic Studies, told him. "It's staggeringly powerful. And it's only in its infancy." "Magic's greatest asset has always been its commitment to create a new illustration for every new card," he said. He adds that if we sacrifice that commitment for A.I., "you'd get to a point pretty fast where it just disintegrates and becomes the ugliest definition of the word product." Here's an excerpt from his report: So far, Magic's parent company, Wizards of the Coast, has outwardly agreed with Sam, saying in an official statement in 2023 that Magic "has been built on the innovation, ingenuity, and hard work of talented people" and forbidding outside creatives from using A.I. in their work. However, a number of recent incidents -- from the accidental use of A.I. art in a Magic promotional image to a very intentional LinkedIn post for a "Principal AI Engineer," one that Wizards had to clarify was for the company's video game projects -- have left many players unsure whether Wizards is potentially evolving their stance, or merely trying to find their footing in an ever-changing A.I. landscape. In response to fan concerns, Wizards has created an "AI art FAQ" detailing, among other things, the new technologies it's invested in to detect A.I. use in art. Still, trust in the company has been damaged by this year's incidents. Longtime Magic artist David Rapoza even severed ties with the game this past January, citing this seeming difference between Wizards' words and actions when it comes to the use of A.I. Sam says the larger audience has likewise been left "cautiously suspicious," hoping to believe Wizards' official statements while also carefully noting the company's moves and mistakes with the technology. "I think what we want is for Wizards to commit hard to one lane and stay [with] what is tried and true," Sam says. "And that is prioritizing human work over shortcuts."

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Researchers Figure Out How To Keep Clocks On the Earth, Moon In Sync

Slashdot - Thu, 2024-08-15 09:00
Ars Technica's John Timmer reports: [T]he International Astronomical Union has a resolution that calls for a "Lunar Celestial Reference System" and "Lunar Coordinate Time" to handle things there. On Monday, two researchers at the National institute of Standards and Technology, Neil Ashby and Bijunath Patla, did the math to show how this might work. [...] Ashby and Patla worked on developing a system where anything can be calculated in reference to the center of mass of the Earth/Moon system. Or, as they put it in the paper, their mathematical system "enables us to compare clock rates on the Moon and cislunar Lagrange points with respect to clocks on Earth by using a metric appropriate for a locally freely falling frame such as the center of mass of the Earth-Moon system in the Sun's gravitational field." What does this look like? Well, a lot of deriving equations. The paper's body has 55 of them, and there are another 67 in the appendices. So, a lot of the paper ends up looking like this. Things get complicated because there are so many factors to consider. There are tidal effects from the Sun and other planets. Anything on the surface of the Earth or Moon is moving due to rotation; other objects are moving while in orbit. The gravitational influence on time will depend on where an object is located. So, there's a lot to keep track of. Ashby and Patla don't have to take everything into account in all circumstances. Some of these factors are so small they'll only be detectable with an extremely high-precision clock. Others tend to cancel each other out. Still, using their system, they're able to calculate that an object near the surface of the Moon will pick up an extra 56 microseconds every day, which is a problem in situations where we may be relying on measuring time with nanosecond precision. And the researchers say that their approach, while focused on the Earth/Moon system, is still generalizable. Which means that it should be possible to modify it and create a frame of reference that would work on both Earth and anywhere else in the Solar System. Which, given the pace at which we've sent things beyond low-Earth orbit, is probably a healthy amount of future-proofing. The findings have been published in the Astronomical Journal. A National Institute of Standards and Technology (NIST) press release announcing the work can be found here.

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Scientists Find Humans Age Dramatically In Two Bursts: At 44, Then 60

Slashdot - Thu, 2024-08-15 05:30
An anonymous reader quotes a report from The Guardian: The study, which tracked thousands of different molecules in people aged 25 to 75, detected two major waves of age-related changes at around ages 44 and again at 60. The findings could explain why spikes in certain health issues including musculoskeletal problems and cardiovascular disease occur at certain ages. [...] The research tracked 108 volunteers, who submitted blood and stool samples and skin, oral and nasal swabs every few months for between one and nearly seven years. Researchers assessed 135,000 different molecules (RNA, proteins and metabolites) and microbes (the bacteria, viruses and fungi living in the guts and on the skin of the participants). The abundance of most molecules and microbes did not shift in a gradual, chronological fashion. When the scientists looked for clusters of molecules with the largest shifts, they found these transformations tended to occur when people were in their mid-40s and early 60s. The mid-40s aging spike was unexpected and initially assumed to be a result of perimenopausal changes in women skewing results for the whole group. But the data revealed similar shifts were happening in men in their mid-40s, too. "This suggests that while menopause or perimenopause may contribute to the changes observed in women in their mid-40s, there are likely other, more significant factors influencing these changes in both men and women," said Dr Xiaotao Shen, a former postdoctoral scholar at Stanford medical school and first author of the study who is now based at Nanyang Technological University Singapore. The first wave of changes included molecules linked to cardiovascular disease and the ability to metabolize caffeine, alcohol and lipids. The second wave of changes included molecules involved in immune regulation, carbohydrate metabolism and kidney function. Molecules linked to skin and muscle ageing changed at both time points. Previous research suggested that a later spike in aging may occur around the age of 78, but the latest study could not confirm this because the oldest participants were 75. The pattern fits with previous evidence that the risk of many age-related diseases does not increase incrementally, with Alzheimer's and cardiovascular disease risk showing a steep uptick after 60. It is also possible that some of the changes could be linked to lifestyle or behavioral factors. For instance, the change in alcohol metabolism could result from an uptick in consumption in people's mid-40s, which can be a stressful period of life. The findings have been published in the journal Nature Aging.

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NIST Finalizes Trio of Post-Quantum Encryption Standards

Slashdot - Thu, 2024-08-15 04:02
"NIST has formally accepted three algorithms for post-quantum cryptography," writes ancient Slashdot reader jd. "Two more backup algorithms are being worked on. The idea is to have backup algorithms using very different maths, just in case a flaw in the original approach is discovered later." The Register reports: The National Institute of Standards and Technology (NIST) today released the long-awaited post-quantum encryption standards, designed to protect electronic information long into the future -- when quantum computers are expected to break existing cryptographic algorithms. One -- ML-KEM (PDF) (based on CRYSTALS-Kyber) -- is intended for general encryption, which protects data as it moves across public networks. The other two -- ML-DSA (PDF) (originally known as CRYSTALS-Dilithium) and SLH-DSA (PDF) (initially submitted as Sphincs+) -- secure digital signatures, which are used to authenticate online identity. A fourth algorithm -- FN-DSA (PDF) (originally called FALCON) -- is slated for finalization later this year and is also designed for digital signatures. NIST continued to evaluate two other sets of algorithms that could potentially serve as backup standards in the future. One of the sets includes three algorithms designed for general encryption -- but the technology is based on a different type of math problem than the ML-KEM general-purpose algorithm in today's finalized standards. NIST plans to select one or two of these algorithms by the end of 2024. Despite the new ones on the horizon, NIST mathematician Dustin Moody encouraged system administrators to start transitioning to the new standards ASAP, because full integration takes some time. "There is no need to wait for future standards," Moody advised in a statement. "Go ahead and start using these three. We need to be prepared in case of an attack that defeats the algorithms in these three standards, and we will continue working on backup plans to keep our data safe. But for most applications, these new standards are the main event." From the NIST: This notice announces the Secretary of Commerce's approval of three Federal Information Processing Standards (FIPS): - FIPS 203, Module-Lattice-Based Key-Encapsulation Mechanism Standard - FIPS 204, Module-Lattice-Based Digital Signature Standard - FIPS 205, Stateless Hash-Based Digital Signature Standard These standards specify key establishment and digital signature schemes that are designed to resist future attacks by quantum computers, which threaten the security of current standards. The three algorithms specified in these standards are each derived from different submissions in the NIST Post-Quantum Cryptography Standardization Project.

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Artists Claim 'Big' Win In Copyright Suit Fighting AI Image Generators

Slashdot - Thu, 2024-08-15 03:25
Ars Technica's Ashley Belanger reports: Artists defending a class-action lawsuit are claiming a major win this week in their fight to stop the most sophisticated AI image generators from copying billions of artworks to train AI models and replicate their styles without compensating artists. In an order on Monday, US district judge William Orrick denied key parts of motions to dismiss from Stability AI, Midjourney, Runway AI, and DeviantArt. The court will now allow artists to proceed with discovery on claims that AI image generators relying on Stable Diffusion violate both the Copyright Act and the Lanham Act, which protects artists from commercial misuse of their names and unique styles. "We won BIG," an artist plaintiff, Karla Ortiz, wrote on X (formerly Twitter), celebrating the order. "Not only do we proceed on our copyright claims," but "this order also means companies who utilize" Stable Diffusion models and LAION-like datasets that scrape artists' works for AI training without permission "could now be liable for copyright infringement violations, amongst other violations." Lawyers for the artists, Joseph Saveri and Matthew Butterick, told Ars that artists suing "consider the Court's order a significant step forward for the case," as "the Court allowed Plaintiffs' core copyright-infringement claims against all four defendants to proceed."

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FTC Finalizes Rule Banning Fake Reviews, Including Those Made With AI

Slashdot - Thu, 2024-08-15 02:45
TechCrunch's Lauren Forristal reports: The U.S. Federal Trade Commission (FTC) announced on Wednesday a final rule that will tackle several types of fake reviews and prohibit marketers from using deceptive practices, such as AI-generated reviews, censoring honest negative reviews and compensating third parties for positive reviews. The decision was the result of a 5-to-0 vote. The new rule will start being enforced 60 days after it's published in the official government publication called Federal Register. [...] According to the final rule, the maximum civil penalty for fake reviews is $51,744 per violation. However, the courts could impose lower penalties depending on the specific case. "Ultimately, courts will also decide how to calculate the number of violations in a given case," the Commission wrote. [...] The FTC initially proposed the rule on June 30, 2023, following an advanced notice of proposed rulemaking issued in November 2022. You can read the finalized rule here (PDF), but we also included a summary of it below: - No fake or disingenuous reviews. This includes AI-generated reviews and reviews from anyone who doesn't have experience with the actual product. - Businesses can't sell or buy reviews, whether negative or positive. - Company insiders writing reviews need to clearly disclose their connection to the business. Officers or managers are prohibited from giving testimonials and can't ask employees to solicit reviews from relatives. - Company-controlled review websites that claim to be independent aren't allowed. - No using legal threats, physical threats or intimidation to forcefully delete or prevent negative reviews. Businesses also can't misrepresent that the review portion of their website comprises all or most of the reviews when it's suppressing the negative ones. - No selling or buying fake engagement like social media followers, likes or views obtained through bots or hacked accounts.

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'Gemini Is Replacing Google Assistant On Pixel Phones, and It's a Trainwreck'

Slashdot - Thu, 2024-08-15 02:02
An anonymous reader quotes a report from Fast Company's Jared Newman: With its new Pixel 9 phones, Google Assistant is getting a demotion. In its place, Google's will ship Gemini as the default voice assistant on its flagship phones. Gemini uses large language models to interpret questions and generate answers, which means it can respond in a more conversational way. But while Google is eager to showcase Gemini as an answer to OpenAI's ChatGPT, tossing out Assistant is a mistake. Too often, Gemini fails at performing basic tasks, and it's going to cause lots of frustration for folks who depend on their phone's voice control features. Although Google says Gemini can now handle many of the same instructions as Assistant, that hasn't been my experience at all. As evidence, I submit a list of useful Google Assistant actions that either aren't possible or don't work properly with Gemini. Here is a summary of the challenges Gemini faces, as documented by Newman: 1. Local results are worse: Gemini provides less useful information for local business queries compared to Google Assistant, lacking context and formatting. 2. Gemini can't take notes: Unlike Google Assistant, Gemini cannot take voice notes or save them in an app like Google Keep. 3. No-can-do on to-do lists: Gemini does not support adding items to to-do lists, a feature that Google Assistant handles efficiently. 4. Weather doesn't work right: Gemini struggles with weather forecasts, often giving incorrect locations, unlike Google Assistant which works reliably. 5. Turn-by-turn directions don't load: Gemini fails to provide direct turn-by-turn navigation, only offering a preview, whereas Google Assistant launches navigation immediately. 6. Music and podcast requests are YouTube-only: Gemini only supports YouTube Music, unlike Google Assistant which supports multiple streaming services. 7. Video (in)capabilities: Gemini cannot directly access streaming apps for movies or shows, only suggesting content with no direct links. 8. No photo search: Gemini cannot search for photos in Google Photos, a task that Google Assistant can easily handle. 9. Bye-bye to a useful news feature: Gemini fails to play or provide recent news effectively, unlike Google Assistant's useful daily news briefing feature. 10. No Routines: Gemini does not support the automation of multiple actions through Routines, a feature present in Google Assistant. 11. So much for Shortcuts: Gemini lacks the Shortcuts feature available in Google Assistant, offering no replacement for quick actions in third-party apps. 12. A slower experience: Responses from Gemini are slower by a second or two compared to Google Assistant when answering queries.

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Paramount Global To Lay Off 15% of US Workforce, Close TV Studio

Slashdot - Thu, 2024-08-15 01:20
Paramount Global will lay off 15% of its U.S. workforce, close Paramount Television Studios, and transfer its projects to CBS Studios as part of a massive restructuring plan. According to Reuters, the media company "aims to reduce annual costs by $500 million and return to profitable growth ahead of its merger with David Ellison's Skydance Media." From the report: In an internal memo, Paramount's co-CEOs stated that the company is at an "inflection point" where changes are necessary to strengthen the business. The layoffs, which were announced during a post-earnings call last week, are expected to affect roughly 2,000 people. They will continue through the end of 2024, with 90% of the cuts expected to be completed by the end of September. Paramount Television Studios (PTVS) will also be shut down as part of the company's broader restructuring plans, President Nicole Clemens said in an email to employees. George Cheeks, Paramount Global's co-CEO, said the move to close down the studio by the end of the week is the result of major shifts in the television and streaming industry and a need to streamline the company. All current PTVS series and development projects will be transferred to CBS Studios, Cheeks said, adding that members of CBS teams will also be leaving the company.

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Intel Sells $147 Million Stake In Arm

Slashdot - Thu, 2024-08-15 00:40
In a regulatory filing on Tuesday, Intel revealed it has sold its entire stake in Arm Holdings, generating an estimated $147 million. "The company also sold its stake in ZeroFox, a cybersecurity company, and reduced stake in Astera Labs, a developer of connectivity platforms for enterprise," adds Tom's Hardware. From the report: Intel's recent regulatory filing revealed that it no longer holds the 1.18 million shares of Arm it owned three months ago, as noticed by Bloomberg. The average price of Arm's stock during this period was $124.34 per share, leading to the estimated $147 million pay-out. The company also reduced stake in Astera Labs (which has always been seen as a strategic investment for Intel to ensure steady supply of things like PCIe retimers) and got rid of its stake in ZeroFox. Despite this, Intel reported a net loss of $120 million on its equity investments for the quarter.

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Research AI Model Unexpectedly Modified Its Own Code To Extend Runtime

Slashdot - Thu, 2024-08-15 00:02
An anonymous reader quotes a report from Ars Technica: On Tuesday, Tokyo-based AI research firm Sakana AI announced a new AI system called "The AI Scientist" that attempts to conduct scientific research autonomously using AI language models (LLMs) similar to what powers ChatGPT. During testing, Sakana found that its system began unexpectedly modifying its own code to extend the time it had to work on a problem. "In one run, it edited the code to perform a system call to run itself," wrote the researchers on Sakana AI's blog post. "This led to the script endlessly calling itself. In another case, its experiments took too long to complete, hitting our timeout limit. Instead of making its code run faster, it simply tried to modify its own code to extend the timeout period." Sakana provided two screenshots of example code that the AI model generated, and the 185-page AI Scientist research paper discusses what they call "the issue of safe code execution" in more depth. While the AI Scientist's behavior did not pose immediate risks in the controlled research environment, these instances show the importance of not letting an AI system run autonomously in a system that isn't isolated from the world. AI models do not need to be "AGI" or "self-aware" (both hypothetical concepts at the present) to be dangerous if allowed to write and execute code unsupervised. Such systems could break existing critical infrastructure or potentially create malware, even if accidentally.

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Unprecedented Number of Heat Records Broken Around World This Year

Slashdot - Wed, 2024-08-14 23:23
An anonymous reader shares a report: A record 15 national heat records have been broken since the start of this year, an influential climate historian has told the Guardian, as weather extremes grow more frequent and climate breakdown intensifies. An additional 130 monthly national temperature records have also been broken, along with tens of thousands of local highs registered at monitoring stations from the Arctic to the South Pacific, according to Maximiliano Herrera, who keeps an archive of extreme events. He said the unprecedented number of records in the first six months was astonishing. "This amount of extreme heat events is beyond anything ever seen or even thought possible before," he said. "The months from February 2024 to July 2024 have been the most record-breaking for every statistic." This is alarming because last year's extreme heat could be largely attributed to a combination of man-made global heating -- caused by burning gas, oil, coal and trees -- and a natural El Nino phenomenon, a warming of the tropical Pacific Ocean surface that is associated with higher temperatures in many parts of the world. The El Nino has been fading since February of this year, but this has brought little relief. "Far from dwindling with the end of El Nino, records are falling at even much faster pace now compared to late 2023," said Herrera. New ground is broken every day at a local level. On some days, thousands of monitoring stations set new records of monthly maximums or minimums. The latter is particularly punishing as high night-time temperatures mean people and ecosystems have no time to recover from the relentless heat. In late July, for example, China's Yueyang region sweltered though an unprecedentedly elevated low of 32C during its dark hours, with dangerously high humidity.

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Sonos Lays Off 100 Employees as Its App Crisis Continues

Slashdot - Wed, 2024-08-14 22:42
An anonymous reader shares a report: Sonos laid off approximately 100 employees this morning, a source familiar with the situation tells The Verge. Those affected -- I'm told the marketing division took a significant hit -- abruptly lost access to the company's internal network. Sonos is also in the process of winding down some of its customer support offices, including one in Amsterdam that will close later this year. Sonos confirmed the layoffs to The Verge on Wednesday afternoon, providing a statement from CEO Patrick Spence. [...] These latest cuts come as Sonos continues to grapple with the fallout from its disastrous mobile app redesign. On Sonos' earnings call last week, CEO Patrick Spence stressed that fixing the app is the company's number one priority -- so much so that two hardware launches planned for later this year have now been delayed to keep all focus on the app. Further reading: Sonos' $30M App Fail is Cautionary Tale Against Rushing Unnecessary Updates.

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Gamer Connects 444 Consoles To Single TV, Sets World Record

Slashdot - Wed, 2024-08-14 22:01
Ibrahim Al-Nasser, a gaming enthusiast from Riyadh, Saudi Arabia, has set a Guinness World Record for the most video game consoles connected to a single television, with 444 systems hooked up simultaneously. Al-Nasser's collection spans five decades of gaming history, from the 1972 Magnavox Odyssey to the 2023 PlayStation 5 Slim. It includes mainstream consoles like the Xbox 360 and Nintendo Switch, as well as rare items such as the Super A'Can. To manage the complex setup, Al-Nasser employs over 30 RCA switchers and 12 HDMI switchers, along with various converters for older systems. He maintains an Excel spreadsheet detailing the location and activation procedure for each console. "After a while I noticed that I had a big stack of gaming consoles that I couldn't play," Al-Nasser said. "By adding more switchers, the idea came to my mind to connect all of the gaming consoles I have to the TV then contact Guinness World Records because this project is unique." Engadget adds: He's even organized his collection so the cables aren't showing or creating the kind of tangled mess most of us have to deal with when we have just two consoles hooked up to a single television. That may sound like a lot of video game consoles for one collection but it's far from the actual record. Linda Guillory of Garland, Texas currently holds the record for the largest collection of playable gaming systems with her collection of 2,430 items, according to Guinness World Records.

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WHO Declares Mpox Outbreak a Global Health Emergency

Slashdot - Wed, 2024-08-14 21:20
The World Health Organization on Wednesday declared the ongoing mpox outbreak in Africa a global health emergency. From a report: WHO convened its emergency mpox committee amid concerns that a deadlier strain of the virus, clade Ib, had reached four previously unaffected provinces in Africa. This strain had previously been contained to the Democratic Republic of Congo. Independent experts on the committee met virtually Wednesday to advise WHO Director-General Tedros Adhanom Ghebreyesus on the severity of the outbreak. After that consultation, he announced Wednesday that he had declared a public health emergency of international concern -- the highest level of alarm under international health law. Also known as PHEIC, this is a status given by WHO to "extraordinary events" that pose a public health risk to other countries through the international spread of disease. [...] Since the beginning of this year, more than 17,000 cases and more than 500 deaths have been reported in 13 countries in Africa, according to the Africa Centers for Disease Control and Prevention, which classifies the outbreak as a "very high risk event."

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Eric Schmidt Says Google Is Falling Behind on AI - And Remote Work Is Why

Slashdot - Wed, 2024-08-14 20:40
Eric Schmidt, ex-CEO and executive chairman at Google, said his former company is losing the AI race and remote work is to blame. From a report: "Google decided that work-life balance and going home early and working from home was more important than winning," Schmidt said at a talk at Stanford University. "The reason startups work is because the people work like hell." Schmidt made the comments earlier at a wide-ranging discussion at Stanford. His remarks about Google's remote-work policies were in response to a question about Google competing with OpenAI.

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Apple To Open Payment Chip To Third Parties and Charge Fees

Slashdot - Wed, 2024-08-14 20:00
Apple will begin letting third parties use the iPhone's payment chip to handle transactions, a move that allows banks and other services to compete with the Apple Pay platform. From a report: The move, announced Wednesday, follows years of pressure from regulators, including those in the European Union. Apple said it will allow developers to use the component starting in iOS 18.1, an upcoming software update for the iPhone. The payment chip relies on a technology called NFC, or near-field communication, to share information when the phone is near another device. The change will allow outside providers to use the NFC chip for in-store payments, transit system fares, work badges, home and hotel keys, and reward cards. Support for government identification cards will come later, the company said. Users will also be able to set a third-party payment app as their default system, replacing Apple Pay. Apple had been reluctant to open up the chip to developers, citing security concerns. The change also threatens the revenue it generates from Apple Pay transactions. The company takes a cut of all payments made via the iPhone.

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Senators Warn Kroger's Digital Price Tags May Enable Gouging

Slashdot - Wed, 2024-08-14 19:20
U.S. Senators Elizabeth Warren and Bob Casey have accused supermarket giant Kroger of potential price-gouging through its adoption of electronic shelf labels (ESLs). In a letter to Kroger CEO Rodney McMullen, the lawmakers expressed concern that ESLs could enable dynamic pricing of groceries, potentially creating artificial scarcity and inflating prices of essential goods. Kroger, which operates nearly 3,000 stores nationwide, began implementing ESLs in 2018 under the "Kroger Edge" program. While initially promoted as a consumer-friendly technology offering video ads and personalized shopping assistance, the senators argue it could lead to "surge pricing" similar to ride-sharing services. The lawmakers' concerns reflect broader scrutiny of differential pricing practices across industries. The Federal Trade Commission recently launched an investigation into such tactics, which have been observed in sectors ranging from e-commerce to travel booking.

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Microsoft is Enabling BitLocker Device Encryption By Default on Windows 11

Slashdot - Wed, 2024-08-14 18:44
Microsoft is making BitLocker device encryption a default feature in its next major update to Windows 11. From a report: If you clean install the 24H2 version that's rolling out in the coming months, device encryption will be enabled by default when you first sign in or set up a device with a Microsoft account or work / school account. Device encryption is designed to improve the security of Windows machines by automatically enabling BitLocker encryption on the Windows install drive and backing up the recovery key to a Microsoft account or Entra ID. In Windows 11 version 24H2, Microsoft is reducing the hardware requirements for automatic device encryption, opening it up to many more devices -- including ones running the Home version of Windows 11. Device encryption no longer requires Hardware Security Test Interface (HSTI) or Modern Standby, and encryption will also be enabled even if untrusted direct memory access (DMA) buses / interfaces are detected.

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Nintendo Completely Sat Out the Video Game Graphics Wars. It's Winning Anyway.

Slashdot - Wed, 2024-08-14 18:05
Manny Fidel, reporting for Sherwood News: When you're immersed in a game like "Cyberpunk 2077," it's easy to get lost in its realism. As you run around the crowded streets of Night City, you notice the reflections of the city lights and neon signs in the puddles when it rains. Even the complexion and texture of a character's skin are enamoring. At full power, the game, created by CD Projekt Red, is a graphical marvel. It's also a symbol of a decades-long arms race between the biggest video game companies to make things look as real as possible. And then there are Nintendo games. Take 2022's "Pokemon Scarlet" and "Pokemon Violet" on the Nintendo Switch. Despite being the latest releases in a legendary franchise, in terms of its graphics they could've easily been published 15 years ago. It's a perfect example of how, sometimes to the frustration of gamers, Nintendo seemingly refuses to step into the present day. None of its flagship games really compete with the rest of the industry's optical experiences. The graphics of games like "Red Dead Redemption 2," "Starfield," and "The Last of Us: Part II" are decades ahead of Nintendo. But here's the thing: Nintendo doesn't have to catch up, nor does it want to. "Pokemon Scarlet" and "Pokemon Violet" sold 10 million copies during their launch weekend alone. According to IGN, Nintendo is responsible for three of the top five bestselling video game consoles of all time. Its characters -- Mario and Luigi, Link and Zelda, Pikachu and Ash -- have defined and are constantly redefining the industry. Nintendo is a money machine. It's been raking in more than $10 billion in revenue (more than 1.6 trillion yen) annually for the past several years, and its profits have grown sharply, topping out at about $3.3 billion in the fiscal year ended March 2024. For comparison, in its latest fiscal year, Sony's gaming division generated $29.1 billion of revenue and an operating profit of nearly $2 billion. Nintendo posted $11.4 billion of revenue and an operating profit of $3.6 billion.

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